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The IMPULSE soundtrack started in February 2012 when I responded to a post on Gamedev.net. The game itself was a free-range development deal where composers could contribute tracks as they wanted and I volunteered to contribute 9 tracks. I haven't gotten to work on a spacey-puzzle game like this before and I'm still extremely excited I got to. This meant I could experiment with very different textures, structures and all kinds of fun stuff I could practice where I couldn't before.

This is the first production I've ever done where I had full artistic freedom, could use all my highest quality sets, and make no compromises for sound quality. No excuses this time around, it was time to really step up to the plate and show what I could do.


About the game:
by Deck16
Compatible with Windows XP, Vista, 7 and "(hopefully) 8".

IMPULSE is a spaceshooter/puzzle that developer Deck16 describes as a cross between Super Meat Boy and Lunar Lander and N+ and Asteroids. It is a simple, freeware game where you push a craft toward the end goal while dodging a variety of enemies, obstacles and level designs that resemble mini-golf courses.

This is a game based on the old-school premise of computer gaming - basic design with very flexible results. The goal remains the same, but the levels are incredibly different with various degrees of gravity and either limited or limitless fuel adding to the conflict - nothing is quite the same from level to level and there are many of them to push through. You might be trying to navigating anything from a tunnel to a giant vector maze, or an optical illusion to the labyrinth from Pac-Man, or even a battleship to the game title itself.

A simple premise with extreme variety is the name of the game with IMPULSE and it's free to play with a level editor to make your own.

Trailer Video: www.youtube.com/watch?v=7i7RM-xtRw8&feature=player_embedded

Main page: deck16.net/impulse


released October 18, 2012

Meteo Xavier - Main composition, arrangement, mixing, artwork, remixing work on Track 10
Cyril The Wolf (Connor Pelkey) - Mastering Engineer
Jackson Lawhead - MIDI/Guitar and additional composition on Track 7
Brian Ali - Track 10 remix
Neblix (Nabeel Ansari) - Track 11 remix

Instrumentation used:
Zebra 2, z3ta+, FM8, Absynth 5, Kompakt, Kontakt 4, Smoker's Delight, Battery 3, Massive, EWQLSO, EWQLSO Choir, Ra, Stormdrum 2, Synth 1, Voices of Passion, Soundfonts. FL Studio 9

Special Thanks To:
Ghetto Lee Lewis




12 Followers/Meteo Xavier Sevierville, Tennessee

One-man independent "collective", 12 Followers/Meteo Xavier is a music artist with an obsessive need to explore what can be dared through conceptual electronic music without limitations.

Meteo Xavier is a solo artist, videogame composer and published remixer with ocremix.org and thasauce.net. Born in 1984. No longer young, looks forward to evolution.
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